ThinkParametric

V-ray for Rhino 101 - Fundamentals of Rendering

  • Rhino 3D
  • V-Ray
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  • Play circleIntroduction to the V-ray interface and setting up our view for rendering

    10min 25seg

  • Play circleSetting up our basic V-ray settings

    06min 31seg

  • Play circleSetting up our materials

    26min 05seg

  • Play circleTexture Mapping, Bump Mapping and Displacement Maps explained

    13min 57seg

  • Play circleSetting up our environment

    09min 48seg

  • Play circleFinalizing render and preparing files for post-production

    07min 45seg

Photo jaime sol

Jaime Sol

In this course, we will walk you trough the basics of setting-up and rendering your scene. We are going to use Rhinoceros 3D combined with a rendering plugin called V-ray. We choose V-ray, because it is one of the most powerful rendering software out there, especially for architectural renderings. It is also remarkably easy to use, so your learning curve will be as smooth as possible.

We are going to start by explaining the basic interface of V-Ray and the most important options we are going to use. After that, we will dive a little deeper into the most important settings we are going to use for our render.

V-ray has a default library with materials, but we´ll cover how can you create your own from scratch.

The last lessons will include setting up the environment, how to add a sunlight system and how to get the lightning precise for a particular time and location in the world. After we have rendered our final image, we will explain the different channels and their functions relevant for post-production.

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