About this course
This course covers the workflow of 3D modeling one of our assets into very high detail and is a continuation of the previous Image Planning course..
The asset we’re going to focus on is our Sofa. We’re going to start by collecting some additional information on how textile behaves in real life, before we start exporting our low poly model from 3ds Max to ZBrush.
In ZBrush we’re going to add all the detail necessary for a realistic representation of our sofa.
We’ll end by exporting our high definition UV material maps in Substance Designer.
1.- Preparing our couch for exporting to ZBrush
00min 00seg2.- Collecting reference images of fabric and couches
01min 58seg3.- Exporting our couch from 3ds Max to ZBrush
12min 19seg4.- Detailing our couch in ZBrush - part 1
20min 38seg5.- Detailing our couch in ZBrush - part 2
08min 11seg6.- Detailing our couch in ZBrush - part 3
15min 32seg7.- Detailing our couch in ZBrush - part 4
23min 51seg8.- Detailing our cushions in ZBrush - part 1
15min 26seg9.- Detailing our cushions in ZBrush - part 2
20min 08seg10.- Checking our UV layout and exporting our high definition model
08min 48seg11.- Baking and exporting our material map information in Substance Designer
14min 53seg12.- Differences between UV's from 3ds Max and ZBrush
06min 04seg