About this course
This course will be focussed on the 3D production process. Various software will be used, like Autodesk 3Ds Max, Corona Renderer, Adobe Photoshop, Marvelous Designer and Substance Painter to name a few.
David will start by doing some quick checks from the latest 3D model received from the client. We will remodel some assets that are going to be promptly in our interior render view. After that, we’ll dive into creating the different textures and UV-maps needed to create a photo-realistic result. Depending on the visibility of an asset in the scene we will create high detail textures using a variety of techniques.
Ones everything is set up, we will go over the lighting our scene. A default Corona sun is used and an HDRI-texture. David will go over some tricks to create lighting that is the best fit for this interior render. David will explain the settings used in Corona Renderer, our rendering plugin, and the various render elements we need to render for our final course Post-Production.
1.- Checking and cleaning our final geometry in Rhino and Sketchup
08min 57seg2.- Remodeling our glass table
09min 58seg3.- Remodeling our closet
12min 30seg4.- Refining and UV-mapping the frame of our chair
09min 10seg5.- UV-mapping the armrests of the chair - part 1
04min 42seg6.- UV-mapping the armrests of the chair - part 2
06min 41seg7.- UV-mapping the posts of our chair
07min 23seg8.- Texture mapping our chair
05min 51seg9.- Modeling the library element - part 1
23min 11seg10.- Modeling the library element - part 2
15min 53seg11.- Modeling the library element - part 3
01min 30seg12.- Creating our 3D textures in Substance Painter - part 1
16min 47seg13.- Creating our 3D textures in Substance Painter - part 2
07min 54seg14.- Importing our maps into 3ds Max
16min 46seg15.- Sketching in Photoshop exploring composition and missing elements
04min 50seg16.- Creating test renders of our library elements in Corona Renderer
13min 18seg17.- Setting up our glass bowl element for rendering
03min 33seg18.- Analysing our test renders of our library elements
01min 17seg19.- Modeling our wooden floor tiles in 3ds Max
09min 19seg20.- Creating the textures for the wooden floor tiles
10min 07seg21.- Applying our textures to the wooden floor tiles
06min 04seg22.- Preparing the wood materials for the floor for rendering
08min 26seg23.- Performing final checks before rendering
05min 55seg24.- Analysing our final renders
05min 49seg25.- HDRI-lighting setup in Corona Renderer
08min 54seg26.- Corona Renderer setup explained for final renders
11min 33seg