ThinkParametric

Architectural Visualization: Comprehensive 3D Production Course

Visualization

Gain in-depth knowledge of 3D architectural visualization using tools like 3Ds Max, Corona Renderer, Adobe Photoshop, and more in this specialized course

David Guardado

David Guardado

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About this course

This course will be focussed on the 3D production process. Various software will be used, like Autodesk 3Ds Max, Corona Renderer, Adobe Photoshop, Marvelous Designer and Substance Painter to name a few.

David will start by doing some quick checks from the latest 3D model received from the client. We will remodel some assets that are going to be promptly in our interior render view. After that, we’ll dive into creating the different textures and UV-maps needed to create a photo-realistic result. Depending on the visibility of an asset in the scene we will create high detail textures using a variety of techniques.

Ones everything is set up, we will go over the lighting our scene. A default Corona sun is used and an HDRI-texture. David will go over some tricks to create lighting that is the best fit for this interior render. David will explain the settings used in Corona Renderer, our rendering plugin, and the various render elements we need to render for our final course Post-Production.

  • 1.- Checking and cleaning our final geometry in Rhino and Sketchup

    08min 57seg
  • 2.- Remodeling our glass table

    09min 58seg
  • 3.- Remodeling our closet

    12min 30seg
  • 4.- Refining and UV-mapping the frame of our chair

    09min 10seg
  • 5.- UV-mapping the armrests of the chair - part 1

    04min 42seg
  • 6.- UV-mapping the armrests of the chair - part 2

    06min 41seg
  • 7.- UV-mapping the posts of our chair

    07min 23seg
  • 8.- Texture mapping our chair

    05min 51seg
  • 9.- Modeling the library element - part 1

    23min 11seg
  • 10.- Modeling the library element - part 2

    15min 53seg
  • 11.- Modeling the library element - part 3

    01min 30seg
  • 12.- Creating our 3D textures in Substance Painter - part 1

    16min 47seg
  • 13.- Creating our 3D textures in Substance Painter - part 2

    07min 54seg
  • 14.- Importing our maps into 3ds Max

    16min 46seg
  • 15.- Sketching in Photoshop exploring composition and missing elements

    04min 50seg
  • 16.- Creating test renders of our library elements in Corona Renderer

    13min 18seg
  • 17.- Setting up our glass bowl element for rendering

    03min 33seg
  • 18.- Analysing our test renders of our library elements

    01min 17seg
  • 19.- Modeling our wooden floor tiles in 3ds Max

    09min 19seg
  • 20.- Creating the textures for the wooden floor tiles

    10min 07seg
  • 21.- Applying our textures to the wooden floor tiles

    06min 04seg
  • 22.- Preparing the wood materials for the floor for rendering

    08min 26seg
  • 23.- Performing final checks before rendering

    05min 55seg
  • 24.- Analysing our final renders

    05min 49seg
  • 25.- HDRI-lighting setup in Corona Renderer

    08min 54seg
  • 26.- Corona Renderer setup explained for final renders

    11min 33seg