ThinkParametric

Architectural Visualization: High Detail Modeling

  • Visualization ZBrush Corona Renderer 3ds Max
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  • Play circlePreparing our couch for exporting to ZBrush

    09min 47seg

  • Play circleCollecting reference images of fabric and couches

    01min 58seg

  • Play circleExporting our couch from 3ds Max to ZBrush

    12min 19seg

  • Play circleDetailing our couch in ZBrush - part 1

    20min 38seg

  • Play circleDetailing our couch in ZBrush - part 2

    08min 11seg

  • Play circleDetailing our couch in ZBrush - part 3

    15min 32seg

  • Play circleDetailing our couch in ZBrush - part 4

    23min 51seg

  • Play circleDetailing our cushions in ZBrush - part 1

    15min 26seg

  • Play circleDetailing our cushions in ZBrush - part 2

    20min 08seg

  • Play circleChecking our UV layout and exporting our high definition model

    08min 48seg

  • Play circleBaking and exporting our material map information in Substance Designer

    14min 53seg

  • Play circleDifferences between UV's from 3ds Max and ZBrush

    06min 04seg

David tutor

David Guardado

This course covers the workflow of 3D modeling one of our assets into very high detail and is a continuation of the previous Image Planning course.

The asset we’re going to focus on is our Sofa. We’re going to start by collecting some additional information on how textile behaves in real life, before we start exporting our low poly model from 3ds Max to ZBrush.

In ZBrush we’re going to add all the detail necessary for a realistic representation of our sofa.

We’ll end by exporting our high definition UV material maps in Substance Designer.

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