This course covers the workflow of 3D modeling one of our assets into very high detail and is a continuation of the previous Image Planning course.
The asset we’re going to focus on is our Sofa. We’re going to start by collecting some additional information on how textile behaves in real life, before we start exporting our low poly model from 3ds Max to ZBrush.
In ZBrush we’re going to add all the detail necessary for a realistic representation of our sofa.
We’ll end by exporting our high definition UV material maps in Substance Designer.